<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
    <title>Valid Avenue</title>
    <link rel="alternate" type="text/html" href="http://www.validavenue.com/" />
    <link rel="self" type="application/atom+xml" href="http://www.validavenue.com/atom.xml" />
    <id>tag:www.validavenue.com,2007-10-25://1</id>
    <updated>2008-01-22T16:17:17Z</updated>
    <subtitle>What exactly is a valid avenue of inquiry?</subtitle>
    <generator uri="http://www.sixapart.com/movabletype/">Movable Type Publishing Platform 4.01</generator>

<entry>
    <title>How would even OS distribution affect malware?</title>
    <link rel="alternate" type="text/html" href="http://www.validavenue.com/2008/01/how-would-even-os-distribution.html" />
    <id>tag:www.validavenue.com,2008://1.15</id>

    <published>2008-01-22T16:07:23Z</published>
    <updated>2008-01-22T16:17:17Z</updated>

    <summary>Over at Daring Fireball, John wonders how malware would spread if OS distribution were more even. I actually wonder if it wouldn&apos;t cause multi-platform malware to develop. This is starting to get outside my area of expertise, but if a...</summary>
    <author>
        <name>Jason</name>
        <uri>http://validavenue.com</uri>
    </author>
    
    
    <content type="html" xml:lang="en-US" xml:base="http://www.validavenue.com/">
        <![CDATA[Over at <a href="http://daringfireball.net/2008/01/for_profit_malware">Daring Fireball</a>, John wonders how malware would spread if OS distribution were more even. I actually wonder if it wouldn't cause multi-platform malware to develop. This is starting to get outside my area of expertise, but if a viral application contained an .exe, a dmg, and some type of Linux executable as well as knowledge of vulnerabilities on each platform, it would be able to infect any system, not just systems of a certain OS. Once running, the virus should be able to determine the flavor of another host, and to then exploit a vulnerability there and replicate the whole organism with the applicable executable running. ]]>
        
    </content>
</entry>

<entry>
    <title>Wii-mote hacks: why are we excited?</title>
    <link rel="alternate" type="text/html" href="http://www.validavenue.com/2007/12/wiimote-hacks-why-are-we-excit.html" />
    <id>tag:www.validavenue.com,2007://1.14</id>

    <published>2007-12-18T13:35:02Z</published>
    <updated>2007-12-18T15:41:32Z</updated>

    <summary>Will has a post mentioning the Wii-mote hack by Johnny Chung Lee. Lee has developed some software allowing for the use of a Wii-mote to interact with your computer in a similar fashion to an electronic whiteboard. Will&apos;s post is...</summary>
    <author>
        <name>Jason</name>
        <uri>http://validavenue.com</uri>
    </author>
    
    
    <content type="html" xml:lang="en-US" xml:base="http://www.validavenue.com/">
        <![CDATA[<p><a href="http://weblogg-ed.com/2007/the-wii-as-99-smartboard/">Will has a post mentioning the Wii-mote hack by Johnny Chung Lee.</a> Lee has developed some software allowing for the use of a Wii-mote to interact with your computer in a similar fashion to an electronic whiteboard. Will's post is clear that it's not the hack that's super-impressive &mdash; although it is awesome &mdash; it's the fact that Lee has made the work available to others.</p>

<p>I don't think this came through clearly enough, and it's worth stating again: the project is cool not because it creates $60 white boards. It's cool because of the openness and the sharing. A state-wide rollout of Wii-mote powered whiteboards is a pipe-dream that's never going to work. We have a hard enough time deploying technology that has been tested and has training, support, and content. Giving people the ability to interact with their computer using a home-built pen doesn't add much to a lesson. With most whiteboards (<a href="http://weblogg-ed.com/2007/the-wii-as-99-smartboard/">Promethean</a>, <a href="http://education.smarttech.com/ste/en-us/">Smart</a>, etc.), it's the additional software and functionality that's the real draw.</p>

<p>Another issue is that tech administrators aren't going to jump at soldering infrared emitter pens together, mounting Wii-motes to the wall, or compiling C# drivers and programs together for deployment. If you click through some of the documentation Lee posted, you'll see a note from the developer of one of the APIs saying that your <a href="http://blogs.msdn.com/coding4fun/archive/2007/03/14/1879033.aspx">bluetooth adapter may or may not work with the wii-mote</a>. Some work, some don't. If your adapter doesn't work, get a new one. That's not the type of technology most teachers want in their classroom. It's certainly not the type of technology administrators want to deploy.</p>

<p>The whole project is fantastically cool. You won't hear me deny that. What's cool about it isn't that it's cheap, hard to deploy technology though. It's creative thinking, freedom of ideas, and sharing of work. It's the <a href="http://www.tuttlesvc.org/2007/12/framing-and-flogging.html">"maker meme" that Tom mentions</a>. We need to be clear that this is the type of thinking we want from our students.</p>]]>
        
    </content>
</entry>

<entry>
    <title>XBox 360 and XBox Live Parental Controls</title>
    <link rel="alternate" type="text/html" href="http://www.validavenue.com/2007/11/xbox-360-and-xbox-live-parenta.html" />
    <id>tag:www.validavenue.com,2007://1.13</id>

    <published>2007-11-02T12:22:46Z</published>
    <updated>2007-11-02T12:40:41Z</updated>

    <summary>I recently came across a post at Vicki Davis&apos; Cool Cat Teacher Blog about students exchanging XBox Live gamer tags. Vicki was concerned about allowing students to do this based on safety issues. I posted a comment pointing out that...</summary>
    <author>
        <name>Jason</name>
        <uri>http://validavenue.com</uri>
    </author>
    
        <category term="Gaming" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="360" label="360" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="gaming" label="gaming" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en-US" xml:base="http://www.validavenue.com/">
        <![CDATA[<p>I recently came across a post at <a href="http://coolcatteacher.blogspot.com/2007/10/flat-classroom-students-want-to-share.html">Vicki Davis' Cool Cat Teacher Blog about students exchanging XBox Live gamer tags</a>. Vicki was concerned about allowing students to do this based on safety issues. I posted a comment pointing out that both Microsoft provides a variety of ways to make gaming safe for children. Vicki expressed interest in learning more, and that turned into an email detailing how to enable parental controls. <a href="http://coolcatteacher.blogspot.com/2007/11/what-parents-need-to-know-about-xbox.html">Vicki posted that email with my permission</a>, and I'm cross posting a slightly modified version here as well.</p>]]>
        <![CDATA[<p>There are two ways to configure your XBox 360's family controls. One has to do with offline play and one has to do with XBox Live (online play).</p>

<p>For off-line play, parents can change some settings such as what ESRB rated games or MPAA rated games can be played on the 360, and then they set a password.</p>

<p>Anyone trying to play a game or movie rated higher than the allowed rating must know the password to proceed. These settings protect your children from offline content on their 360 console. More information can be found at Microsoft's <a href="http://www.xbox.com/en-US/support/familysettings/console/xbox360/consolefamilysettings.htm">Console Family Settings page</a>.</p>

<p>The second way parents can protect their children is by configuring their XBox Live settings. I did some testing of this on my own console.</p>

<p>When you create a new XBox Live account, you are asked for your date of birth. If you are younger than 18, you must have a parent or guardian complete your account creation. That person must enter their credit card information, and must create a Windows Live Account (formerly known as a Passport account). That account is then used to configure the parental controls for online play.</p>

<p>If you want to configure parental controls for XBox Live after creating an account, navigate to the System Blade of the 360 dashboard. You then choose XBox Live Controls. The 360 will check for any child accounts on the console (accounts where the date of birth makes the account owner younger than 18). If you have such an account, you can then configure the options for it. You need to know your Windows Live information to do this. The things you can configure include the following:</p>

<ul>
  <li>whether or not your child can hear the voice of people not on their friends list</li>
  <li>whether or not a child can add friends to their list without their approval</li>
  <li>whether or not your child can view and share their own and other people's gamer profiles</li>
</ul>

<p>Microsoft provides a lot of information about configuring Parental controls on their website at <a href="http://www.xbox.com/">http://www.xbox.com</a>. Using these controls can make gaming a safer experience for children.</p>]]>
    </content>
</entry>

<entry>
    <title>Providing an Official Blog Space</title>
    <link rel="alternate" type="text/html" href="http://www.validavenue.com/2007/11/providing-an-official-blog-spa.html" />
    <id>tag:www.validavenue.com,2007://1.11</id>

    <published>2007-11-01T16:00:00Z</published>
    <updated>2007-11-01T00:38:50Z</updated>

    <summary>Stanford recently created a directory of campus blogs. Currently the contents of the directory range from academic to personal and the authors include alumni, students, faculty, and staff. This is interesting because I recently attended a seminar on social software...</summary>
    <author>
        <name>Jason</name>
        <uri>http://validavenue.com</uri>
    </author>
    
        <category term="Blogs" scheme="http://www.sixapart.com/ns/types#category" />
    
        <category term="Education" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="blogs" label="blogs" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="education" label="education" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en-US" xml:base="http://www.validavenue.com/">
        <![CDATA[<p>Stanford recently created <a href="http://blog.stanford.edu/">a directory of campus blog</a>s. Currently the contents of the directory range from academic to personal and the authors include alumni, students, faculty, and staff.</p>

<p>This is interesting because I recently attended a <a href="http://movabletype.com/webinar">seminar on social software in business</a> sponsored by <a href="http://www.sixapart.com/">Six Apart</a> and <a href="http://forrester.com/rb/research">Forrester</a>. During the session someone asked dealing with people who say inappropriate things in their blogs. The response was that corporate blogs allow you to more closely monitor things that are said in a place where you can respond quickly and manage the situation better. One of the presenters quipped that we don't always know what people are doing with the technology they have access to already. Many employees use instant messenger, email, and more; all of these technologies are difficult to monitor. Schools go through the same thing.</p>

<p>However, when you provide a central space, you can allow for monitoring, governance, etc. Instead of searching for things across multiple other public services, you create an environment where things are more manageable.</p>

<p>Also of interest in the Stanford directory are the many academically oriented blogs. They're certainly something to keep an eye on as we all try to learn from each other how this technology will best work in education.</p>

<p><a href="http://academhack.outsidethetext.com/home/?p=207">Via academHacK</a></p>]]>
        
    </content>
</entry>

<entry>
    <title>Science and Engineering Workers Not Scarce?</title>
    <link rel="alternate" type="text/html" href="http://www.validavenue.com/2007/11/science-and-engineering-worker.html" />
    <id>tag:www.validavenue.com,2007://1.10</id>

    <published>2007-11-01T12:00:00Z</published>
    <updated>2007-11-01T00:23:58Z</updated>

    <summary>A new report published by the Urban Institute claims that &quot;U.S. student performance rankings [in science and engineering] are comparable to other leading nations and colleges graduate far more scientists and engineers than are hired each year.&quot; This is interesting,...</summary>
    <author>
        <name>Jason</name>
        <uri>http://validavenue.com</uri>
    </author>
    
    <category term="21stcenturyskills" label="21stcenturyskills" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en-US" xml:base="http://www.validavenue.com/">
        <![CDATA[<p><a href="http://www.urban.org/publications/411562.html">A new report published by the Urban Institute</a> claims that "U.S. student performance rankings [in science and engineering] are comparable to other leading nations and colleges graduate far more scientists and engineers than are hired each year."</p>

<p>This is interesting, as many educational thought leaders, business people, and public officials claim the opposite. I remain fascinated by the complex web that binds our country's economic and educational systems.</p>

<p><a href="http://www.businessweek.com/smallbiz/content/oct2007/sb20071025_827398.htm?chan=top+news_top+news+index_top+story">Via Business Week</a></p>]]>
        
    </content>
</entry>

<entry>
    <title>Citzendium</title>
    <link rel="alternate" type="text/html" href="http://www.validavenue.com/2007/10/citzendium.html" />
    <id>tag:www.validavenue.com,2007://1.9</id>

    <published>2007-10-31T17:50:50Z</published>
    <updated>2007-10-31T17:53:51Z</updated>

    <summary>Citizendium announced that Tuesday marked their one year anniversary. For those of you not familiar with the project, it aims to create a repository of encyclopedia articles that are written by people with related expertise. Unlike Wikipedia, authors and editors...</summary>
    <author>
        <name>Jason</name>
        <uri>http://validavenue.com</uri>
    </author>
    
    <category term="citizendium" label="Citizendium" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="wikis" label="wikis" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en-US" xml:base="http://www.validavenue.com/">
        <![CDATA[<div><a href="http://en.citizendium.org/wiki/CZ:Citizendium_Press_Releases/Oct302007">Citizendium</a> announced that Tuesday marked their one year anniversary. For those of you not familiar with the project, it aims to create a repository of encyclopedia articles that are written by people with related expertise. Unlike <a href="http://wikipedia.org">Wikipedia</a>, authors and editors must have appropriate credentials and resumes to support their work, and they must use their real name. There are currently 3,300 articles being developed within the system.</div>]]>
        
    </content>
</entry>

<entry>
    <title>Bitmap to Vector: VectorMagic</title>
    <link rel="alternate" type="text/html" href="http://www.validavenue.com/2007/10/bitmap-to-vector-vectormagic.html" />
    <id>tag:www.validavenue.com,2007://1.8</id>

    <published>2007-10-28T23:54:31Z</published>
    <updated>2007-10-29T00:13:45Z</updated>

    <summary>VectorMagic is a project out of Stanford that allows you to upload a bitmap image. The application then converts the image into a vector based image. The site contains a series of samples showing the results of the VectorMagic algorithm...</summary>
    <author>
        <name>Jason</name>
        <uri>http://validavenue.com</uri>
    </author>
    
    <category term="ai" label="AI" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en-US" xml:base="http://www.validavenue.com/">
        <![CDATA[<p><a href="http://vectormagic.stanford.edu">VectorMagic</a> is a project out of Stanford that allows you to upload a bitmap image. The application then converts the image into a vector based image. The site contains a series of samples showing the results of the VectorMagic algorithm compared to those of commercial products. The results look very good. This might be a good way to rescue that horrible .gif logo you use, turning it into a better quality .eps version that is reproducible in larger sizes.</p>]]>
        
    </content>
</entry>

<entry>
    <title>GeoGebra: Teaching Geometry, Algebra, and Calculus</title>
    <link rel="alternate" type="text/html" href="http://www.validavenue.com/2007/10/geogebra-teaching-geometry-alg.html" />
    <id>tag:www.validavenue.com,2007://1.7</id>

    <published>2007-10-26T13:00:00Z</published>
    <updated>2007-10-26T13:10:36Z</updated>

    <summary>linux.com ran an article this week about a GPL licensed application called GeoGebra. Written in Java, GeoGebra is multi-platform. From their website: What is GeoGebra? GeoGebra is a dynamic mathematics software for education in secondary schools that joins geometry, algebra...</summary>
    <author>
        <name>Jason</name>
        <uri>http://validavenue.com</uri>
    </author>
    
    
    <content type="html" xml:lang="en-US" xml:base="http://www.validavenue.com/">
        <![CDATA[<p><a href="http://linux.com">linux.com</a> ran an article this week <a href="http://www.linux.com/feature/119896">about a GPL licensed application called GeoGebra</a>. Written in Java, <a href="http://www.geogebra.org/">GeoGebra</a> is multi-platform. From their <a href="http://www.geogebra.org/cms/index.php?option=com_content&task=blogcategory&id=67&Itemid=63">website</a>:</p>

<blockquote>
<p><b>What is GeoGebra?</b></p>

<p>GeoGebra is a dynamic mathematics software for education in secondary schools that joins geometry, algebra and calculus.</p>

<p>On the one hand, GeoGebra is a dynamic geometry system. You can do constructions with points, vectors, segments, lines, conic sections as well as functions and change them dynamically afterwards.</p>

<p>On the other hand, equations and coordinates can be entered directly. Thus, GeoGebra has the ability to deal with variables for numbers, vectors and points, finds derivatives and integrals of functions and offers commands like Root or Extremum.</p>

<p>These two views are characteristic of GeoGebra: an expression in the algebra window corresponds to an object in the geometry window and vice versa.</p>
</blockquote>]]>
        
    </content>
</entry>

<entry>
    <title>PlayStation 3 SKU Count Makes My Brain Hurt</title>
    <link rel="alternate" type="text/html" href="http://www.validavenue.com/2007/10/playstation-3-sku-count-makes.html" />
    <id>tag:www.validavenue.com,2007://1.6</id>

    <published>2007-10-26T12:48:17Z</published>
    <updated>2007-10-26T12:54:19Z</updated>

    <summary>From the Wired Games blog comes a Venn diagram showing the different PS3 SKUs and the features each comes with. Can we all agree that this level of complexity doesn&apos;t bode well for the PS3&apos;s holiday sales?...</summary>
    <author>
        <name>Jason</name>
        <uri>http://validavenue.com</uri>
    </author>
    
        <category term="Gaming" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="gaming" label="gaming" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="ps3" label="ps3" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en-US" xml:base="http://www.validavenue.com/">
        <![CDATA[From the <a href="http://blog.wired.com/games/">Wired Games blog</a> comes a <a href="http://blog.wired.com/games/2007/10/diagram-compari.html">Venn diagram showing the different PS3 SKUs</a> and the features each comes with. Can we all agree that this level of complexity doesn't bode well for the PS3's holiday sales?]]>
        
    </content>
</entry>

<entry>
    <title>How Would Pikachu&apos;s Skeleton Look?</title>
    <link rel="alternate" type="text/html" href="http://www.validavenue.com/2007/10/how-would-pikachus-skeleton-lo.html" />
    <id>tag:www.validavenue.com,2007://1.5</id>

    <published>2007-10-26T12:34:50Z</published>
    <updated>2007-10-26T12:43:29Z</updated>

    <summary>Kottke recently pointed out an illustration of the anatomy of a balloon animal. He also linked to a series of work created by Michael Paulus. I wanted to point to this and make a few comments. First, the balloon animal...</summary>
    <author>
        <name>Jason</name>
        <uri>http://validavenue.com</uri>
    </author>
    
    <category term="cartoons" label="cartoons" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="education" label="education" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en-US" xml:base="http://www.validavenue.com/">
        <![CDATA[<div><a href="http://www.kottke.org/remainder/07/10/14347.html">Kottke</a> recently pointed out an illustration of the <a href="http://freeny.deviantart.com/art/Pneumatic-Anatomica-53318794">anatomy of a balloon animal</a>. He also linked to a series of work created by <a href="http://michaelpaulus.com/gallery/v/character-Skeletons/">Michael Paulus</a>. I wanted to point to this and make a few comments.</div><div><br class="khtml-block-placeholder" /></div>

<div>First, the balloon animal image is posted to <a href="http://www.deviantart.com/">deviantART</a>. In educational blog conversations about Web 2.0, this is a site I haven't seen any educational pundits mention. The site encourages artists to post their art, comment on other people's work, form groups, etc. If MySpace grew out of music, deviantART is similar but has grown out of photography, painting, illustrating, etc. It's worth being aware of.</div><div><br class="khtml-block-placeholder" /></div>

<div>Second, <a href="http://michaelpaulus.com/gallery/v/character-Skeletons/album02">having students explore the skeletons of cartoon characters</a> is a brilliant assignment. In asking students to apply a concept they've learned about (skeletons) to an unknown quantity (i.e. Hello Kitty) you're forcing them to be creative, to reason, to be critical, and more. To me, this is what "21st Century Skills" are all about. </div>]]>
        
    </content>
</entry>

<entry>
    <title>Review: Overlord (360)</title>
    <link rel="alternate" type="text/html" href="http://www.validavenue.com/2007/09/review-overlord-360.html" />
    <id>tag:www.validavenue.com,2007://1.4</id>

    <published>2007-09-04T13:22:07Z</published>
    <updated>2007-10-25T04:15:01Z</updated>

    <summary>I recently completed Overlord (the 360 version). Released on 6/26/07, the game is very similar to Pikmin, however instead of playing a lost alien trying to rebuild his spaceship you play an evil Overlord trying to rebuild his tower. You...</summary>
    <author>
        <name>Jason</name>
        <uri>http://validavenue.com</uri>
    </author>
    
        <category term="Gaming" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="360" label="360" scheme="http://www.sixapart.com/ns/types#tag" />
    <category term="gaming" label="gaming" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en-US" xml:base="http://www.validavenue.com/">
        <![CDATA[<span class="Apple-style-span">I recently completed Overlord (the 360
version). Released on 6/26/07, the game is very similar to Pikmin,
however instead of playing a lost alien trying to rebuild his spaceship
you play an evil Overlord trying to rebuild his tower. You control an
army of minions comprised of four different types, each having separate
abilities. The game consists mostly of exploration with some light
puzzle play as you figure out how to use the specific skills of your
minions to overcome enemies. Also, like Fable, you can make choices
throughout the game that have an effect on how <span class="Apple-style-span" style="font-style: italic;">evil</span> you are. Find the village's lost supplies and keep them for yourself? Or return them to the village?</span> ]]>
        <![CDATA[<div id="more" class="entry-more">
            <div style="">My first
experience with this game came from playing the demo. I enjoyed the
witty writing and the mocking take on evil game play. The graphics were
good, the storyline was interesting, and the control scheme seemed well
done. However, the demo is short; since you only control 10 brown
minions you don't get a sense of how complicated the controls will
become.</div><div style=""><br class="khtml-block-placeholder" /></div><div style="">As
the game progresses it became less polished and more complicated. In a
late stage, a bridge had been raised in order to force me to go in a
certain direction, however I could walk through the bridge and cross
the gap over empty air. In another case a door that I had already
opened closed when I re-entered the area but the mechanism to reopen it
wasn't active. I had to return to my tower and restart the level. With
another quest, I was asked to visit my mistress. I did so and received
an achievement, but for the rest of the game I continued to be prompted
to visit her in our chambers when she wasn't there anymore. Finally,
some techniques were not clearly identified early in the game and
caused me much difficulty later on. A great example of this is the
ability to target a guard point and then move it with the right stick.</div><div style=""><br class="khtml-block-placeholder" /></div><div style="">Forty
minions are difficult to control and keep track of, and many times I
lost half my army without realizing it. The game uses the directional
pad to manage your spells and the right shoulder button and face
buttons to manage the selection of specific minions. Spells don't have
names or descriptions, so if you forget what they do or the order you
got them in it's difficult to determine what the most powerful version
is and how it works. Selecting minions is a difficult task to manage
and can be very frsutrating. You can break your brown minions into
three groups and then target a group and move it around by selecting
it's way-point, however I often found my waypoints difficult to select
instead of other objects in the environment. In addition, resurrected
minions don't return to their waypoint and in tough battles this is
something to keep track of. It does no good to have 40 minions if only
10 of them are fighting.</div><div style=""><br class="khtml-block-placeholder" /></div><div style="">Overall,
I enjoyed Overlord and I'd recommend it as a nice break from the steady
diet of shooters on the market. The gameplay is interesting and the
game is fun. The control is tough to get, but I did feel as though I
mastered it eventually, albeit at the end of the game. It can be
compensated for by upgrading the number of minions you can control and
doesn't become an obstacle to enjoying the experience. I wish they had
done more with the minion dialog (they say some funny things), but
there was enough to keep me amused. I would also have liked a little
more polish later in the game, but it's certainly not a deal-breaker.</div><div style=""><br class="khtml-block-placeholder" /></div><div style="">To
be fair, I didn't explore the multi-player content in the game. I did
enjoy the single player campaign regardless of the minor issues I
encountered. All-in-all, I give this game a 7 out of 10.</div>
        </div>]]>
    </content>
</entry>

<entry>
    <title>Will it blend?</title>
    <link rel="alternate" type="text/html" href="http://www.validavenue.com/2007/07/will-it-blend.html" />
    <id>tag:www.validavenue.com,2007://1.3</id>

    <published>2007-07-11T00:40:39Z</published>
    <updated>2007-10-25T04:12:27Z</updated>

    <summary> I&apos;ve seen some of the Will it blend movies before, however today Gruber linked this one: Will it blend: iPhone.Horrifying....</summary>
    <author>
        <name>Jason</name>
        <uri>http://validavenue.com</uri>
    </author>
    
        <category term="Gadgets" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="iphone" label="iphone" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en-US" xml:base="http://www.validavenue.com/">
        <![CDATA[
            I've seen some of the <i>Will it blend</i> movies before, however today <a href="http://www.daringfireball.net/">Gruber</a> linked this one: <a href="http://www.willitblend.com/videos.aspx?type=unsafe&amp;video=iphone">Will it blend: iPhone</a>.<br /><br />Horrifying. ]]>
        
    </content>
</entry>

<entry>
    <title>iPhone</title>
    <link rel="alternate" type="text/html" href="http://www.validavenue.com/2007/07/im-an-iphone-owner.html" />
    <id>tag:www.validavenue.com,2007://1.2</id>

    <published>2007-07-08T04:20:37Z</published>
    <updated>2007-10-25T04:09:32Z</updated>

    <summary>It&apos;s true: I am an iPhone owner. I bought mine at 7:00 P.M. on June 29th, the very evening they came out. Upon reaching my local Apple store I was concerned that they were sold out as there was no...</summary>
    <author>
        <name>Jason</name>
        <uri>http://validavenue.com</uri>
    </author>
    
        <category term="Gadgets" scheme="http://www.sixapart.com/ns/types#category" />
    
    <category term="iphone" label="iphone" scheme="http://www.sixapart.com/ns/types#tag" />
    
    <content type="html" xml:lang="en-US" xml:base="http://www.validavenue.com/">
        <![CDATA[It's true: I am an iPhone owner. I bought mine at 7:00 P.M. on June
29th, the very evening they came out. Upon reaching my local Apple
store I was concerned that they were sold out as there was no line,
however when I pointed this out to one of the twelve thousand clerks he
told me they had plenty. I asked a few questions, approached the
counter (also no line), chose my phone, paid, and left. After getting
home I had my phone activated and my number switched within 30 minutes
and could make and receive calls within an hour.<br /><br />The
only problem I've had so far was with battery life. The Usage data
wouldn't update and my battery was dying within a day, without using
the phone very much at all. After some research on the Apple discussion
forums I learned that some others had similar experiences and a trip to
the Apple store was the remedy. Sure enough after describing my problem
I was given a new phone, which is doing much better.<br /><br />I'd like to
write a whole review, however since I'm just getting the blog up and
running again I'll start with baby steps. The iPhone is a beautiful
device. The hardware is sleek and eye catching and the software is
smooth and fast. My favorite feature is Safari. I've always wanted an
internet device that gave me access to the interwebs from anywhere at
anytime. With the iPhone I have that. Look up an address in Google
Maps? Done. Check my Gmail? Finished. Read a little Slashdot? Piece of
cake. This is the way the web was meant to be: all access, all the time.<br /><br />If
you read this far, thanks. I've been itching to get back into the
writing game for a while, and hopefully this will be the first of quite
a few posts. I've got my fingers crossed... ]]>
        
    </content>
</entry>

</feed>
